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Sound Design - Demo Reel [Grave Yard/Sci-Fi] 

The following video showcases the final versions of two of the game levels I developed audio assets for. Clip one is the first-player point of view for the graveyard scene. Clip two is a first player point of view for the sci-fi scene. This demo reel is a game-audio design applied to the game scenes, from my project and portfolio 2 courses at Full Sail University. I enjoyed the needed practice and overstanding as to how game audio development is established. I was introduced to a new gaming design software: Wwise. I utilized my assets within various control containers, which control the audio functions within the game. After spending some time utilizing  Wwise software, I successfully organized assets, mixed them, and executed them to a soundbank. I had a great experience with the PP2 class and the overall concept for the audio design project. The end results can be experienced in the video below. I hope you enjoy it!

 
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